Insights April 17th, 2019

This post looks at how Norway is  designing more humane prisons in Norway where the architecture isn’t part of the punishment.
Most prisons around the world are consolidated into one single building. This style makes it easy and efficient for inmates to move around, but the design is monotonous and full of visually unappealing materials, like steel and concrete. Plus, tight quarters inside these spaces can foster conflict.
Halden Prison in Norway has a different structure: a campus design, where inmates move from one building to another, and are surrounded by lots of windows and construction materials that help muffle noise and take advantage of natural light. The prison’s layout also encourages guards to interact with inmates face-to-face, which fosters better relationships and reduces security-related incidents.

Halden’s design style is expensive — which is why we mostly see it implemented in places with good social support systems, like Western Europe and Scandinavia. Still, the design is setting new standards for what prisons could be like in the future.
Note: By Design is a new Vox video series about the intersection of design and technology, hosted by Christophe Haubursin.
See more of Nikolas’ related posts:

Welcome to the Prison of the Future

"Hey Siri" and Algorithmic Crime

Predictive Policing is Here

Cities Society Work
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Nikolas Badminton

Nikolas Badminton is the Chief Futurist of the Futurist Think Tank. He is world-renowned futurist speaker, a Fellow of The RSA (FRSA), a media personality, and has worked with over 400 of the world’s most impactful companies to establish strategic foresight capabilities, identify trends shaping our world, help anticipate unforeseen risks, and design equitable futures for all. In his new book – ‘Facing Our Futures’ – he challenges short-term thinking and provides executives and organizations with the foundations for futures design and the tools to ignite curiosity, create a framework for futures exploration, and shift their mindset from what is to WHAT IF…

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